Midnight Sun follows the same six stat system used by Dungeons and Dragons and other similar role-playing games. Like those games, different stats apply to your character in different ways. One of the most important things to know about stats in Midnight Sun is that most guilds and even most builds within guilds will completely neglect one or more stats, never raising them higher than their starting 1 point, or only very little above that. This is because the effects of stat points in isolation are often quite small compared to the impact that raising stats which feed into your guild abilities can have. You can see your stats at any time in-game using the 'stats' command.
All of the stats provide some kind of default benefits regardless of guild. They are:
Stat | Benefit |
---|---|
Strength | Increases Carrying Capacity, Increases Base Weapon Class |
Dexterity | Increases Defensive Capabilities in Combat |
Constitution | Increases Total Hit Points |
Intelligence | Increases Total Spell Points |
Wisdom | Increases Spell Defense, and Slightly Increases Total Spell Points |
Charisma | Increases Sell Price/Decreases Buy Price from Shops, and Buying Experience |
As you raise your stats, they are shown in the 'score' command as well as the 'stats' command using a descriptor based on how high you've raised the stat. As you can see in the chart below, they improve quickly at low levels and more slowly at high levels. These categories are mostly a throwback to earlier periods of the Mud where your exact stat numbers were not shown, and people will sometimes use them to refer to stat requirements for various pieces of equipment etc, but generally people will refer to the number itself.
Range | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
1 | Puny | Stiff | Sickly | Feebleminded | Gullible | Abhorrent |
2 | Feeble | Clumsy | Gaunt | Moronic | Naive | Loathsome |
3-4 | Very weak | Ungainly | Skinny | Dimwitted | Irrational | Repulsive |
5-6 | Weak | Uncoordinated | Thin | Slow-minded | Rational | Unpleasant |
7-8 | Slightly muscular | Nimble | Fit | Intelligent | Sensible | Plain |
9-11 | Muscular | Dextrous | Endurant | Clever | Shrewd | Persuasive |
12-16 | Strong | Agile | Healthy | Bright | Wise | Gallant |
17-24 | Brawny | Quick | Well-built | Brilliant | Very wise | Charismatic |
25-39 | Powerful | Swift | Sturdy | Genius | Enlightened | Chevalieric |
40-99 | Mighty | Acrobatic | Athletic | Supra-genius | Will-strong | Awe-inspiring |