
This guild is not as old as the druids guild, but its powers are as old as
Midnight-sun. By molding and shaping the weave of essence in Midnight-sun a
sorcerer can invoke various spells and powers.
Sorcerers do not strive for good, neutrality or evil. These are values that
priests and druids may argue about. A sorcerer does instead seek to gain
more influence of the weave of essence. How this is obtained is of no
importance.
The magic of Midnight-sun must be preserved and maintained. This is the duty
of a sorcerer.
Mighty magic was invoked when a great tower appeared overnight in the
village of Everlund. This tower of sorcery is the guild of sorcerers and a
point of focus for the weave of essence.
The martial powers of a sorcerer have suffered from the extensive magical
training a sorcerer must endure. Thus it is impossible to use two-handed
weapon and shields while spells are invoked. A helmet will also prevent a
sorcerer from invoking and molding the weave of essence. This is compensated
by the mighty powers a sorcerer can invoke. One exception to this is the
staff which can be used while invoking spells.
Those who seek to preserve magic and gain magical powers have found the
right guild.
May the weave of essence flow strong.
/Yggwilv the mistress of essence and much more.
Sorcerer Powers
Power | Description |
---|---|
Babble <message> | You will say a message iin a language that only sorcerers understand, to all others it will seem nonsense. |
circletfix | Fixes you when you lose your circlet. |
skincolor <target> | Brighten your targets day by changing their skincolor |
convoke <player> | This will allow a player to convoke another sorc to return to the guild to chat. This can only be done from the hall of teleportation. To end the convocation, use return. |
commune with <player> | This power can only be used in the power room. It will share used mental points |
detect | Shows what protective invocations you have in effect. |
disintegrate | Turns a corpse into dust. |
garble | Make an unsuspecting target get speech problems. |
hairy <target> | Target grows a bushy beard and very long hair. |
join <subguild> | Join the subguilds of archmages or swordmages. The only way back is dying, leaving and rejoining the guild, or drinking a potion of alternative past. Either way you will be a regular sorcerer again. This power must be invoked at the inner hall. |
leave sorcerers | Allows you to leave the guild. |
members | Shows all sorcerers logged in. |
sense | Senses the magical aura of an item and tells you how much the item will interfere with your magical field. Becomes more expensive the higher item interference. |
scribe | Allows you to place a spell on a scroll for later use (Available only for swordmages) |
sorcset | Allows you to change your sorcerer settings, see sorcset help for more info. |
Teleport | Teleport between guild and Square of Arrivals (SoA) |
unseen servant | With this power you call an invisible servant to collect your empty bottles and sell them in the shop. With luck he will return with your coins. |
Voc <message> | Message broadcast to all listening sorcerers. To toggle on/off, voc with no message. |
Voce <message> | Emote guld channel, same rules apply. |
Vocl | Guild channel log. |
Sorcerer Titles
Level | Archmage Titles | Sorcerer Titles | Swordmage Titles |
---|---|---|---|
1 | Apprentice Magician/Magicienne | Apprentice Magician/Magicienne | Apprentice Magician/Magicienne |
2 | Prestidigitator | Prestidigitator | Prestidigitator |
3 | Thaumaturge/Thaumaturgess | Thaumaturge/Thaumaturgess | Thaumaturge/Thaumaturgess |
4 | Magician/Magicienne | Magician/Magicienne | Magician/Magicienne |
5 | Lesser Magus | Apprentice Enchanter/Enchantress | Apprentice Fighter Mage |
6 | Lesser Illusionist | Lesser Diviner | Apprentice Blade Mage |
7 | Lesser Mage | Lesser Conjurer/Conjuress | Apprentice Sword Mage |
8 | Lesser Necromancer | Lesser Rune Master/Mistress | Apprentice Battle Mage |
9 | Magus | Lesser Sorcerer/Sorceress | Fighter Mage |
10 | Illusionist | Enchanter/Enchantress | Blade Mage |
11 | Mage | Diviner | Sword Mage |
12 | Necromancer | Conjurer/Conjuress | Battle Mage |
13 | Master Illusionist | Invoker | Warrior Mage |
14 | Master Necromancer | Master Enchanter/Enchantress | Master Fighter Mage |
15 | Lesser Warlock/Witch | Master Diviner | Master Blade Mage |
16 | Warlock/Witch | Master Conjurer/Conjuress | Master Sword Mage |
17 | Master Magician/Magicienne | Rune Master/Mistress | Master Battle Mage |
18 | Master of Magic/Mistress of Magic | Sorcerer/Sorceress | Master Warrior Mage |
19 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
20 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
21 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
22 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
23 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
24 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
25 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
26 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
27 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
29 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
30 | Archmage | Master of Sorcery/Mistress of Sorcery | Conquering Warrior Mage |
31 | Wizard | Wizard | Wizard |
Swordmage Spells
The Sorcerers of Mystra are divided into three subguilds; Archmages, Swordmages, and Sorcerers.
Name | Level | Int | Alignment | Description |
---|---|---|---|---|
Armour | 1 | Feebleminded | armour <target> | Basic armour spell |
Grasp | 2 | dimwitted | grasp <target> | Gives a minor shock to your enemy |
Glow orb | 3 | slow-minded | glow orb | Light spell |
Relocate | 4 | slow-minded | relocate <stat> <amount> | Can cast even if held, so that helps |
Inscribe | 5 | slow-minded | inscribe (runes on) (<player>) <armour> | Defensive boost for armour |
Prescience | 5 | slow-minded | prescience | Helps melee by giving you limited insight |
Web | 5 | slow-minded | web <target> | Holding spell |
Acid arrow | 6 | slow-minded | arrow <target> | Shoot an acid arrow at the enemy |
Assemble | 6 | slow-minded | assemble <type> | Summon armour spell (5 slots) |
Attune | 7 | intelligent | attune (<player>) <item> | Reduces essence drain |
Fireshield | 7 | intelligent | fireshield <target> | Creates a fiery shield to surround you |
Create chest | 8 | clever | create | Creates a walking chest that follows you everywhere |
Enchant | 8 | clever | enchant <weapon> with <type> | Weapon enchant – gains power with level |
Fireball | 9 | clever | fireball <target> | Shoots a ball of fire at your target |
Awake shield | 9 | brilliant | awake <shield> | Animate a shield to take hits for you |
Immobilize | 10 | bright | immobilize <target> | Stronger hold spell |
Stoneskin | 10 | bright | stoneskin <target> | Your skin becomes hard as stone |
Haste | 11 | bright | haste <target> | Speed up spell |
Conjure | 12 | brilliant | conjure <type> | Create a weapon out of thin air |
Scare | 14 | brilliant | scare <target> | Fear spell |
Animate weapon | 15 | brilliant | animate <weapon> | Brings a weapon to life |
Steelskin | 16 | brilliant | steelskin <target> | Our ultimate defensive spell |
Swarm | 16 | genius | swarm <target> | Call down meteors to the area |
Brave lights | 17 | genius | brave lights | Extra targets of light to distract the enemy |
Free movement | 18 | genius | free movement | Resist hold spell |
Gateway | 19 | genius | gateway | Opens a portal to the guild |
Sorcerer Spells
Name | Level | Int | Syntax | Description |
---|---|---|---|---|
Armour | 1 | Feebleminded | armour <target> | Basic armour spell |
Grasp | 2 | dimwitted | grasp <target> | Gives a minor shock to your enemy |
Charm | 3 | slow-minded | charm <target> | Pauses attack during battle |
Glow orb | 3 | slow-minded | glow orb | Light spell |
Displace | 4 | slow-minded | displace <target> | Defensive spell, creates a double for the enemy to hit |
Relocate | 4 | slow-minded | relocate <stat> <amount> | Can cast even if held, so that helps |
Acid arrow | 5 | slow-minded | arrow <target> | Shoot an acid arrow at the enemy |
Fireshield | 6 | intelligent | fireshield <target> | Creates a fiery shield to surround you |
Clairvoyance | 7 | clever | clairvoyance <direction> | Senses essence nearby |
Create chest | 8 | clever | create | Creates a walking chest that follows you everywhere |
Fireball | 9 | clever | fireball <target> | Shoots a ball of fire at your target |
Weaken | 9 | bright | weaken <target> | Weaken your enemy |
Stoneskin | 10 | bright | stoneskin <target> | Your skin becomes hard as stone |
Slow | 11 | brilliant | slow <target> | Slow your enemy down |
Bolt | 12 | brilliant | bolt <target> | Cast lightning bolt(s) at the enemy |
Haste | 13 | brilliant | haste <target> | Speed you up spell! |
Freeze | 14 | brilliant | freeze <target> | Casts shards of ice at the enemy, hopefully destroying them |
Vortex | 15 | brilliant | vortex <target> | Creates a massive energy field around the enemy, hopefully destroying them |
Swarm | 16 | genius | swarm <target> | Call down meteors to the area |
Brave lights | 17 | genius | brave lights | Extra targets of light to distract the enemy |
Storm | 18 | genius | storm | Cast a strong storm cloud to kill your enemies |
Gateway | 19 | genius | gateway | Opens a portal to the guild |
Archmage Spells
Name | Level | Int | Alignment | Description |
---|---|---|---|---|
Armour | 1 | Feebleminded | armour <target> | Basic armour spell |
Grasp | 2 | dimwitted | grasp <target> | Gives a minor shock to your enemy |
Charm | 3 | slow-minded | charm <target> | Pauses attack during battle |
Glow orb | 3 | slow-minded | glow orb | Light spell |
Displace | 4 | slow-minded | displace <target> | Defensive spell, creates a double for the enemy to hit |
Relocate | 4 | slow-minded | relocate <stat> <amount> | Can cast even if held, so that helps |
Acid arrow | 5 | slow-minded | arrow <target> | Shoot an acid arrow at the enemy |
Flaming fists | 5 | slow-minded | flaming | Turns your hands into fire, at the cost of holding a weapon |
Fireshield | 6 | intelligent | fireshield <target> | Creates a fiery shield to surround you |
Fist of air | 6 | intelligent | fist <target> | Creates a huge fist of air to smash the target |
Clairvoyance | 7 | clever | clairvoyance <direction> | Senses essence nearby |
Fireball | 7 | clever | fireball <target> | Shoots a ball of fire at your target |
Create chest | 8 | clever | create | Creates a walking chest that follows you everywhere |
Typhoon | 8 | clever | typhoon <target> | A whirlwind is summoned to pick up your foe and drop him |
Stoneskin | 10 | bright | stoneskin <target> | Your skin becomes hard as stone |
Tsunami | 10 | bright | tsunami <target> | Stun the enemy with a wall of water |
Shock | 11 | brilliant | shock <target> | Mental shock to hurt your eemy |
Slow | 11 | brilliant | slow <target> | Slow your enemy down |
Bolt | 12 | brilliant | bolt <target> | Cast lightning bolt(s) at the enemy |
Cone | 13 | brilliant | cone <target> | Shoots a cone of ice at the enemy |
Swallow | 13 | brilliant | swallow <target> | The earth opens up ad swallows your enemy |
Freeze | 14 | brilliant | freeze <target> | Cast ice shards at your target, hopefully freezing then for a bit |
Vortex | 14 | brilliant | vortex <target> | Create a massive energy field around the enemy, hopefully destroying them |
Confuse | 16 | genius | confuse <target> | Confuse the enemy into attacking anyone |
Swarm | 16 | genius | swarm <target> | Call down meteors to the area |
Mirror images | 17 | genius | mirror images | Mirror images of you for decoys |
Storm | 18 | genius | storm | Cast a strong storm cloud to kill your enemies |
Gateway | 19 | genius | gateway | Opens a portal to the guild |
Tune | 19 | supra-genius | tune <target> | Make the enemy dance instead of attack |
Archmage Staff
Commands for Charging Staff with Essence:
The first thing an Archmage will want to do is check essence of a item to determine the signature of the item, Once the archmage chooses an item with the desired quality there are two steps to imbue the staff with that power. First the Archmage must draw the essence from <target item> followed by one of the following:
imbue staff with essence <target item>
add essence to staff (lvl 10+)
force essence into staff (lvl 15+)
Imbuing a staff with more powers than it can contain will result in new patterns partially replacing existing ones. The action of adding will always preserve the existing ones, while the action of forcing will empower the new patterns so that they have a greater chance of finding a place in the staff.
Staff Commands:
sense staff
dispose of staff
store staff (in Ackazaps' room)
reclaim staff (in Ackazaps' room)
List of items for Archmage's Arcane Staff (submitted by Jessica) :
WEIGHTLESS
- holy symbols
- mist sword
- mist gloves
BLAST
- hammer from youngbull
- axe from youngbull
- a black robe
- glaives
- tschekals
- sceptre of ramella (5 slots)
- sword of kaz (5 slots)
- sword of vecna
- axe of assault
- 8 plates
- trident of tempus
- fishbone sword
- two edged axe
- the mysterious guild sword
- morphing sword
- souldrinker
- the sword of Malkier
- sword of darkness
- A nicked sword
- A long flail
- A long axe
- A short axe with a brass handle
RESIST
- a well crafted mithril plate
- golden platemail
- golden ring
- black belt
- silver crucifix
- ancient dwarven armplates (2)
- ancient dwarven gauntlets
- ancient dwarven boots
- ancient dwarven leggings
- ancient dwarven plate
- crown of ramella
- skull crossbones symbol
- golden crystalline plate
- stonecoast Army Stripes
DEFEND
- plates from windy
- plates from eldarian
- plates from armacia
- wide brimmed hat
- a well crafted mithril plate
- banded mail
- etheral steel scales
- cloak of concealment
- obsidian banded mail
- ancient dwarven armplates
- ancient dwarven gauntlets
- ancient dwarven boots
- ancient dwarven leggings
- ancient dwarven plate
- a steel platemail
- golden crystalline gauntlets
- sceptre of ramella
- golden crystalline plate
- elyssa's warrior platemail
- shadow armour
GLOW
- a glowing staff
- a glowing ring
- a glowing mithril torc
- golden crystalline gauntlets
- ring of light
- glowing plate armour
- trident of tempus
STRIKE
- obsidian longswords
- blade of damned souls
- sword of kaz
- sword of vecna
- hammer from youngbull
- deathknights longsword
- double-Bladed Ninja Axe (Axe of Spam)
- elyssa' sword
- the mysterous guild sword
- trident of tempus
- bloodluster
- souldrinker
- the sword of Malkier
- High Priest's Hammer
HEAL
- red moonshaped amulet
- death black demon blade
- staff of life
- crystal ring
- a glowing ring
- pitris' whip
- foxhead amulet
- small red ring
- the mysterious guild sword
- a slender lance glowing with power
- lifestealer
- sword of kaz
- sceptre of ramella
- ring of life
- bloodluster
- souldrinker
