The monks of Crom is a guild built around punches and kicks. These punches and especially kicks are said to cause some of the highest damage in the game. Monks don't have any sub-guild, and no guild levels. You can however train five basic skills, at a cost. One or two new monk skill (usually a punch or kick) will be gained for each new level. The various attacks can be stringed together in a combo.
Monks companion is an eagle, which at level 15 in addition to carry stuff for you, can fight beside you. Monks also got some other special tricks up their sleeve, among them the ability to stun their enemy, make them loose their guard, or pray to Crom together for a even higher combat effectiveness. Back in the monastery monks can heal, meditate and take shower. (See monastery page for description of these goods).
The true monk fights on the good side, and will loose some of their abilities if their alignment swagger over to the evil side. Monk titles are a bit of a special case..
If you wonder what to raise, or what the "stay in battle" vs. "power" raising philosophies are, visit the Monks stat guide.
Monks' order was created in the early days of the Realms by a man called Zothen, a devoted worshipper of Crom. A set of concentration-improving techniques, combined with some body exercises, was during centuries developed by guild masters into a dangerous martial art. Monks became known as fighters and from Zothen's spiritual heritage only basic principles were saved: devotion to Crom and the True Path, forbidding the monks to be nasty or worse. Monks are primarily experts for unarmed combat. When using their martial arts, concentrating costs them some mental power. The most important stat for monks is dexterity. In addition, they can improve their combat efficiency by training certain special guild skills. Skill raising costs a lot of money, but is optional. Various practical skills are taught in the monastery too. Higher level monks are able to master a kind of priest-like spells.
Command |
Description |
monk |
Use the guild channel. |
monke |
Emote to the guild channel. |
monkl |
Guild channel log. |
monks |
Shows all monks online. |
monktitles |
A list of War Monk guild titles up to level 30. |
monkratings |
Shows a listing of your skills and training. |
monkstatus |
Current statues of important guild traits. |
monks standings |
Shows information of power rating among all monks online including Conan and Yuzo npcs. |
monkskills |
Shows your current trained skill levels in concentration, leg-power, eagle, combo, and parry. |
monkset |
Sets different features of monk output. |
monknotifyl |
Log of notify channel (see monkset). |
monkreport |
Leave a report on a guild typo/bug/idea. |
transfer |
Takes you to Square of Trades from the board room, and back again. |
glassbreaker |
Shatter empty bottles with a battle cry. |
scroll |
Pull a scroll from your monk belt to show a future War Monk where the guild is located. |
betray |
Leave the War Monks. |
Guild Belts
The monks are given a belt when they enter the guild.
Level |
Belt |
1-4 |
white |
5 |
yellow |
6 |
green |
7 |
blue |
8 |
brown |
9 |
red |
10 |
black |
11 |
1st degree black belt |
12 |
2nd degree black belt |
13 |
3rd degree black belt |
14 |
4th degree black belt |
15 |
5th degree black belt |
16 |
6th degree black belt |
17 |
7th degree black belt |
18 |
8th degree black belt |
19 |
9th degree black belt |
20 |
10th degree black belt |
21-25 |
crimson black belt |
Monk Titles
LVL |
Male Title |
Female Title |
1 |
War Monks' Monastery Gardener |
War Monks' Monastery Gardener |
2 |
War Monk Order Novice |
War Monk Order Novice |
3 |
War Monk Order Initiate |
War Monk Order Initiate |
4 |
Holder of the white belt |
Holder of the white belt |
5 |
Holder of the yellow belt |
Holder of the yellow belt |
6 |
Holder of the green belt |
Holder of the green belt |
7 |
Holder of the blue belt |
Holder of the blue belt |
8 |
Holder of the brown belt |
Holder of the brown belt |
9 |
Holder of the red belt |
Holder of the red belt |
10 |
Holder of the black belt |
Holder of the black belt |
11 |
Holder of the First Dan |
Holder of the First Dan |
12 |
Holder of the Second Dan |
Holder of the Second Dan |
13 |
Holder of the Third Dan |
Holder of the Third Dan |
14 |
Holder of the Fourth Dan |
Holder of the Fourth Dan |
15 |
Holder of the Fifth Dan |
Holder of the Fifth Dan |
16 |
War Monk |
War Nun |
17 |
Skilled War Monk |
Skilled War Nun |
18 |
Expert War Monk |
Expert War Nun |
19 |
War Monk Master |
War Nun Mistress |
20 |
War Monk Grandmaster |
War Nun Grandmistress |
21 |
Abbot |
Mother Superior |
22 |
Abbot |
Mother Superior |
23 |
Abbot |
Mother Superior |
24 |
Abbot |
Mother Superior |
25 |
Master of Tradition |
Mistress of Tradition |
26 |
Master of Tradition |
Mistress of Tradition |
27 |
Master of Tradition |
Mistress of Tradition |
28 |
Master of Tradition |
Mistress of Tradition |
29 |
Master of Tradition |
Mistress of Tradition |
30 |
Leader of Zothen's War Monk Order |
Leader of Zothen's War Monk Order |
Monk abilities fall into one of the three paths taught at the monastery: the Way of the Fist, the Way of the Mind and the Way of the Body. A monk may learn one such ability per level, up to 20. The abilities are taught in the Library (southwest from the monastery entry) and in the Training Hall (southeast from the monastery entry). After learning a skill, a monk is just proficient in its use.Through use of the ability, a monk will get better. Whilst improving, the skill will become both more effective and more efficient. Once a monk gets really good in the ability, some specials may be unlocked too! A monk can check his ratings both in the training facilities, as using the monkratings command.
As a monk improves his ability, he will have the following ratings: proficient, trained, good, skilled, great, excellent, awesome, perfect, and mastered.
Note that abilities have prerequisites; for instance, you must be trained in Fistpunch before you can learn Backhand.
Fist Skills
Body Skills
Name |
LVL |
Description |
Frontkick |
6 |
Performs a front kick. |
Sidekick |
10 |
In addition to fistpunch, one of the most used low level attacks. The basis for some good combos. |
Backkick |
11 |
Kick the opponents not in focus when fighting multiple enemies. |
Lowkick |
12 |
Useful to stagger your opponent. |
Dropkick |
13 |
Attacks for lower body. |
Spinkick |
14 |
Useful attack for multiple opponents. |
Dodge |
15 |
Dodge attacks. |
Airkick |
16 |
The legendary monk damage dealer. |
Tornadokick |
17 |
Does damage spread over multiple rounds. Cannot be used in combos. |
Doublekick |
18 |
Probably one of the least used monk attacks? |
Mind Skills
Name |
LVL |
Description |
Meditate |
1 |
Heals both physical and mental much quicker. |
Brownwing |
1 |
Summon a brow winged eagle. Only useful for eating corpses. |
Nightvision |
2 |
Requirement: The ability to see in darkness. Can at higher levels cut through 3x darkness. Practice mediate to good. |
Greywing |
4 |
In addition to eating corpses, can carry stuff for you. Higher carrying capacity than whitewing. |
Focus |
5 |
Concentration stance. Most monk players has found all stances useless. Someone disagrees? |
Enlighten |
8 |
Smites opponents that are more evil than you. |
Sanhe |
11 |
Added energy to combo. |
Sixth Sense |
13 |
Know and dodge an enemies attacks. |
Whitewing |
15 |
Eagle that can carry stuff for you, and in addition fight alongside you. Mainly as a "punching bag", but also deals some damage. |
Bane |
19 |
Go berserk on your opponent, not that great anymore.. |
Kongjin |
19 |
Stance of power projection. |
Skill Proficiency
Skill Rating |
Level Markers |
Proficient |
0-4% |
Trained |
5-9% |
Good |
10-14% |
Skilled |
15-19% |
Great |
20-24% |
Excellent |
25-29% |
Awesome |
30-34% |
Perfect |
35-39% |
Mastered |
40% |
Power Ratings
Power rating is a cosmetic bar for ego, it only increases from the primary stat of the path.
It is a misleading as the offensive damage of fist monks levels off near fierce to vicious strength levels.
Skill Rating |
Level Markers |
Primary Stat |
Pitiful |
1-2% |
1-2 |
Meager |
3-4% |
3-4 |
Weakly |
5-7% |
5-7 |
Mediocre |
8-11% |
8-12 |
Good |
12%-x |
13-x |
Potent |
10-12% |
|
Profound |
13-15% |
|
Great |
16-18% |
|
Fierce |
19-23% |
40-45 |
|
|
Vicious |
24-25% |
46-48 |
Massive |
26-28% |
49-59 |
Colossal |
29-30% |
60-67 |
Gigantic |
31-33% |
68-74 |
Deadly |
34-39% |
76-99 |
Train Skills
It is optional to train skills. They are taught by monastery masters for a fee. Funds obtained in this way, are spent on monastery maintenance and charity. Skill raising is available only from higher levels. To train a skill you go to the secretary and type 'train <skill>'. The
price will be deducted from the sum you carry with you. After you paid the necessary sum, the secretary will lead you into the dojo. Here a monastery master will help you in learning the desired skill.
To train one skill until excellent, you will have to pay 111K gold coins: 1k + 12k + 15k + 20k + 27k + 36k = 111k. Training all 5 skills will cost 555k.
Skill |
LVL |
Description |
Eagle |
4 |
Helps you call bigger eagles. |
Combo |
5 |
Longer and more stable combos. |
Concentration |
6 |
Helps you focus your mind on attacks. |
Leg-power |
7 |
Increases damage for kick attacks |
Parry |
8 |
Increases blunt, pierce, and sharp resistance by + for every session trained. |
Level |
Price |
Accumulation |
Untrained |
0 |
0 |
Poor |
1000 |
1000 |
Weak |
12000 |
13000 |
Average |
15000 |
28000 |
Good |
20000 |
48000 |
Great |
27000 |
75000 |
Excellent |
36000 |
111000 |
When used in combos, some monk attacks naturally flow from one to the other. These seamless transitions are called smooth shifts. An attack following a smooth shift will generally be faster, more stable, require less mental, and more likely to result in multiple hits. Obviously this is very useful in combat. Training the Combo skill at the monestary can also improve shifting.
Here's a list of how attacks shift when strung together in a combo. The table is read starting from the first attack's row, across to the column of the second attack. For instance, Fistpunch to Openhand (oh) is smooth, but Openhand to Fistpunch (fp) is not.
Shift to => |
fp |
bh |
fk |
oh |
el |
sk |
bk |
lk |
drk |
uc |
ak |
dk |
spinkick |
Fistpunch |
smooth |
smooth |
- |
smooth |
- |
- |
- |
- |
- |
smooth |
- |
- |
- |
Backhand |
smooth |
- |
- |
smooth |
- |
- |
- |
- |
- |
smooth |
- |
- |
- |
Openhand |
- |
- |
- |
- |
smooth |
- |
- |
- |
- |
- |
- |
- |
- |
Elbow |
smooth |
- |
- |
- |
- |
- |
TBD |
TBD |
TBD |
smooth |
TBD |
TBD |
TBD |
Uppercut |
- |
- |
smooth |
smooth |
smooth |
- |
- |
smooth |
- |
- |
- |
- |
- |
Frontkick |
- |
- |
- |
- |
- |
- |
smooth |
- |
- |
- |
- |
- |
- |
Sidekick |
- |
- |
smooth |
- |
smooth |
smooth |
smooth |
smooth |
smooth |
- |
- |
- |
smooth |
Backkick |
- |
- |
smooth |
- |
TBD |
smooth |
- |
- |
- |
- |
- |
- |
smooth |
Lowkick |
- |
- |
- |
- |
TBD |
smooth |
smooth |
smooth |
smooth |
smooth |
- |
- |
- |
Dropkick |
- |
- |
- |
- |
TBD |
- |
smooth |
- |
- |
- |
TBD |
TBD |
- |
Airkick |
- |
- |
- |
- |
TBD |
- |
- |
- |
TBD |
- |
- |
- |
- |
Doublekick |
- |
- |
- |
- |
TBD |
- |
- |
- |
TBD |
- |
- |
- |
- |
Spinkick |
- |
- |
- |
- |
TBD |
smooth |
smooth |
smooth |
- |
- |
- |
- |
smooth |
Englighten |
smooth |
TBD |
TBD |
TBD |
TBD |
- |
TBD |
TBD |
TBD |
TBD |
TBD |
TBD |
TBD |
Sometimes a special attack will occur after a smooth shift during a combo. Greater dexterity will increase the chance. Special attacks are related to the attack that caused them.
* Smooth into Backhand = Elbow smash
* Smooth into Frontkick = Somersault kick
* Smooth into Sidekick = Reverse sidekick
* Smooth into Lowkick = Double sweep kick
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